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Small-Sided Soccer and Game Monitors
The Alameda Soccer Club's
Under 6 (U6), Under 7 (U7), and Under 8 (U8) age group divisions use
formats generally referred to as "Small-Sided Soccer". The
U6 division plays in a "3v3" format; the U7 and U8 divisions
in a "5v5" format. These formats involve fewer players on
the field than in past years, resulting in more touches on the ball,
better soccer learning, and more fun.
All Small-Sided formats use
Game Monitors as on-the-field facilitators/referees. Game
Monitors are typically the parents or soccer-experienced older
siblings of the kids playing rather than the licensed referees used
for older age groups. This helps achieve our goal of de-emphasizing
competition and promoting fun.
Game Monitors play an
important role in making Small-Sided Soccer work. The most important
job of Game Monitors is to keep the game moving quickly. The vast
majority of a Game Monitor's actions are re-starting the game after
the ball has gone out of play or after a goal.
This Guide presents the
rules and guidelines used in both the 3v3 (Under 6) and 5v5 (Under 7
and Under 8) formats. Issues requiring clarification or amendment to
these rules should be referred to the Alameda Soccer Club's
Small-Sided Soccer Coordinator.
Manuals
Download Word versions of the complete small sided manauls:
The
Field of Play - Under 6
Each coach is responsible
for laying out an entire field on the assigned location. Two goals,
sixteen small cones, and four flat cones are provided to each coach
for this purpose. Use all the cones to clearly mark the field
boundaries. The field is marked as follows:
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Dimensions of
approximately 30 yards long by 20 yards wide.
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Goals at each end.
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Cones in each corner to
mark the location for corner kicks.
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Flat cones to mark the
four spots for goal kicks, each 5 yards out from the goal line and 5
yards from the touch (side) line.
The
Field of Play - Under 7 & Under 8
Fields will be lined by the
Soccer Club prior to games as per the following diagram. Teams are
responsible for setting up goals (with nets) and corner flags.
5v5 fields are marked as
follows:
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Dimensions of 45 yards
long by 25 yards wide.
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Goals approximately 5
feet high and 15 feet wide.
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A Goal Area 6 yards
from the goal line and extending to both touch (side) lines.
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A Center Circle 5 yards
in radius.
Small-Sided
Soccer Rules
These rules are intended to
simplify the game in a way that is readily intelligible to young
children. In general, supervising adults should allow children to play
freely with minimal interference. Use common sense to handle
problematic situations not explicitly covered by the rules.
Text in
blue indicates revisions made in September 2000
1. The ball: a
standard #3 size soccer ball.
2. [Under 6]
Number of Players
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Maximum of three
players on the field at one time (3 vs. 3).
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There are no
goalkeepers. All players are "field players."
Positioning players in a solely defensive position (e.g. stationed
in front of the goal) is not permitted.
-
Substitutions allowed
at any time during the games (i.e. "on the fly"
without a stoppage of play).
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All children who are
present should have equal playing time. Coaches
and not Game Monitors are responsible for ensuring equal playing
time.
[Under 7
& Under 8] Number of Players
-
Maximum of five players
on the field at one time (5 vs. 5).
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One of the five players
is the goalkeeper. The goalkeeper must wear a jersey which is
distinctive from both teams. If no player on a team wears a
distinctive goalkeeper jersey, then no player on that team may use
his or her hands.
-
Substitutions are
allowed at any stoppage of play, with the permission of the
Game Monitor.
-
All children who are
present should have equal playing time. Coaches
and not Game Monitors are responsible for ensuring equal playing
time.
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Officiating
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Knowledgeable
parents, older siblings, coaches, assistant coaches or referees
assigned by the Club may serve as Game Monitors.
[Under 6] Each
team provides a Game Monitor for each game. The two Game
Monitors share responsibility and must be the only non-players
on the field.
[Under 7 &
Under 8] The Home team provides the Game Monitor for the
first 20 minute game with the Visiting team providing the Game
Monitor for the second game. Coaches may agree to a different
arrangement. If the Club assigns a referee, s/he will work
both games.
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Game Monitors briefly
explain rule infractions to offending player.
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Game Monitors
intervene as little as possible, allowing games to flow.
[Under 6] No
whistles shall be used.
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[Under 6] Duration
of the Game
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Games between two
squads are 10 minutes each. The clock shall not be stopped for
any reason.
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5 minute break
between games.
[Under 7
& Under 8] Duration of the Game
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At the scheduled
Saturday game time, the teams play two (2) consecutive 20 minute
games, for a total of 40 minutes of soccer. The clock shall not be
stopped for any reason, except when the game is
significantly delayed due to injury.
-
At the end of 10
minutes of play, a one minute "goalkeeper change
timeout" is called. See Rule 9, below. Play
for the second 10 minute half is resumed with a kick off from the
center circle.
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5 minute break between
games.
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Teams switch ends
between games.
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Teams
alternate the four kick offs that start each of the four halfs.
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Start and Restart of
Play
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At the beginning of
the game, the Game Monitor tosses a coin to determine which team
kicks off. The visiting team calls the flip.
The other team chooses its half of the field.
[Under 6] On
all "free kicks" (e.g. kick-offs, kick-ins, corner
kicks, goal kicks, and indirect kicks), defending players must
be at least three (3) yards from the ball. This is referred to
below as the Free Kick Distance.
[Under 7 &
Under 8] On all "free kicks" (e.g. kick-offs,
corner kicks, goal kicks, and indirect kicks), defending
players must be at least five (5) yards from the ball. This is
referred to below as the Free Kick Distance.
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The ball is kicked
off from the exact center of the field. All players must be in
their own half of the field. Defending players must be at the
Free Kick Distance (see 5b) from the ball when it is kicked. On
a kick-off the ball must travel forwards. The
player who kicks off may not touch the ball again until another
player (from either team) has touched it.
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Play is considered to
stop when the ball crosses completely over the goal line
or touch (side) line. If any part of the ball is on the field or
is touching the goal line or side line, then the ball is
still in play.
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[Under 6] If
the ball is out of play over the touch line, the team that last
touched the ball loses possession. The other team puts the ball
back into play with a kick-in (not a throw-in),
which is classified as an indirect kick (i.e. a goal
cannot be scored directly off a kick-in - it must first touch
another player). The ball is placed on the touch line where it
went out. The opposing team must be at least 3 yards from the
ball when it is kicked in.
[Under 7 & Under
8] If the ball is out of play over the touch line, the team
that last touched the ball loses possession. The other team puts
the ball back into play with a throw-in (not a
kick-in, as in Under 6). Any player may take the throw-in.
Attributes of a legal throw-in are:
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Both feet on or
behind the touch line,
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Both hands on the
ball with equal pressure,
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Ball thrown from
behind and over the head,
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When the ball is
released, both of the thrower's feet must be
in contact with the ground.
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If the ball is out of
play over the goal line, the team that last touched the ball
loses possession.
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If the attacking
team gains possession, it puts the ball into play with a corner
kick. Opponents must be at least the Free Kick Distance
(see 5b) away when the ball is kicked.
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If the defending
team gains possession, it puts the ball into play with a goal
kick. For Under 6, this kick may be taken from
either goal-kick spot. For Under 7 & Under 8,
this kick may be taken from anywhere within the 6 yard Goal
Area, including the Goal Area line. Opponents must be at
least least the Free Kick Distance (see 5b) away when the
ball is kicked.
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When the ball is out
of play because a goal was scored, the team that defended
re-starts the game with a kick-off from the center of the field
(see 5c).
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If the Game Monitor
halts play due to injury, dog on the field, or other event not
covered by these rules, the game is restarted via a Drop Ball.
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The player who
performs the free kick or throw-in may not touch the ball again
until it has been touched by another player.
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If a restart is
performed incorrectly, the Game Monitor will halt play, explain
the error, and allow the player to retake the throw or kick.
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Method of Scoring
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When the attacking
team kicks the ball completely across the goal line and
between the goal posts, it scores a goal.
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No official score is
kept.
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Fouls and Misconduct
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Fouls are as follows:
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TRIPPING (trips
an opponent without first making contact with the ball)
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VIOLENT PLAY
(striking, kicking, pushing, abusive language)
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HAND BALL (player
uses hands or arms in a deliberate attempt to control
the ball; includes a goalkeeper handling the ball outside of
the goal area)
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POOR
SPORTSMANSHIP (including disruptive behavior, failure to
retreat at least the Free Kick Distance from a free kick,
excessive gloating after a goal, etc.)
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SLIDE TACKLING (ASC
does not permit slide tackling at this age level).
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GOALKEEPER
CONTACT [Under 7 & Under 8] (Any avoidable
contact between an attacking player and the goalkeeper is a
foul against the attacking player).
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If a foul is committed,
the Game Monitor or Coach will briefly explain the
infraction to the responsible player.
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A foul results in an indirect
free kick for the team against which it was committed. A goal may
not be scored on an indirect free kick until the ball has been
touched by another player of either team. Opponents must be at
least the Free Kick Distance (see 5b) from the ball when a free
kick is taken. If the foul occurred within the Free Kick Distance
(3 or 5 yards) of the offending player's goal, the indirect free
kick is taken from that distance (3 yards for Under 6; 5 yards for
Under 7 & Under 8) from the goal.
-
If a
foul is particularly violent or if a player repeatedly fouls, then
the Game Monitor may require that the player be substituted out.
The player may re-enter the game at the next substitution
opportunity, although the Coach is strongly encouraged to counsel
the player on acceptable behavior before the player is permitted
to play again.
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One-Sided Games
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If one team draws
ahead by three goals or more, the team's coach should use
methods to reduce his/her team's scoring. This may include
resting his/her most effective players and/or instructing
certain players to remain in the defensive half.
-
If one team draws
ahead by four goals, they will play with one less player on the
field (i.e. two (2) players for Under 6; four (4) players for
Under 7 & Under 8). When the goal differential is reduced to
three or less, the team may again use their full complement of
field players.
-
If one team draws
ahead by five or more goals, they will play with two less
players on the field (i.e. one (1) player for Under 6; three (3)
players for Under 7 & Under 8). When the goal differential
is reduced to four, the team may add a player, playing only one
man down.
[Under 7 &
Under 8] This process continues until the team that leads
by six or more goals is reduced to two (2) players.
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[Under 7 & Under 8]
Goalkeepers
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The goalkeeper may
handle the ball only when it is within the marked 6 yard line
(the "Goal Area").
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The goalkeeper may
throw, punt, kick or dribble a ball after it has been picked up.
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A player may play as
goalkeeper for no more than 10 minutes total in the 40 minutes
of soccer played each Saturday. Each team must employ at
least 4 different goalkeepers each week.
-
A brief (1 minute)
"goalkeeper change timeout" will be called in the
middle of each 20 minute game for the sole purpose of changing
goalkeepers. Play should be stopped at the 10 minute mark of
each game for this purpose. A sideline timekeeper should be used
to call the timeout.
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A
coach or assistant is permitted to be stationed behind the goal
to offer coaching advice to the goalkeeper.
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Coach and Parent
Behavior
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The Coach may offer
technical advice to his/her players in a positive manner.
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Parents and other
spectators are encouraged to cheer in a positive manner.
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The coach is
responsible for the behavior of his/her players' parents and
spectators.
-
No coach, parent, or
other spectator is permitted to berate any player or to
use foul or offensive language. If this does happen, the Game
Monitor should stop play and request that the Coach control
their spectators. If the offensive behavior does not cease, the
Game Monitor should abandon the match and report the incident to
the appropriate Age Group Coordinator and the Disciplinary
Committee of the Alameda Soccer Club.
Game
Monitor Guidelines
It's tempting to let
play continue even though the ball has gone over the touch line or
end line. Our experience is that this will quickly get out of
control, with play continuing far afield or even on the next
field. Instead, you should strictly enforce the field's
boundaries. Kids will quickly learn to stop play when the ball
goes over the touch line or end line.
Try to encourage the
player throwing in the ball to do so quickly. While it's tempting
to ignore violations of the throw-in rule, kids will only learn
the proper technique if we require it of them. In particular,
whistle throws in which the back foot is off the ground at the
instant of ball release and also insist that the throw come all
the way over the head with both hands on the ball. When you do
whistle a bad throw, quickly explain the error and allow the same
player as many re-throws as it takes.
Try to get the ball
back in play quickly. Encourage the player kicking in the ball to
do so quickly. One reason why kick-ins can take a long time is
that all three players will want to take the kick-in. As you
team's representative on the field, you get to pick who takes it.
Talk with your coach about how to pick the kicker (e.g. strict
rotation, whoever's closest, etc.).
Try to encourage the
players on the field (both on your team and the other) with lots
of positive comments. It'll be hard to resist a little on-field
coaching, and that's okay. But be sure to keep the comments
positive.
One team pulls ahead by
three or more goals, then notify the coach of the team that is
ahead that she or he must take action according to Rule 8, above.
Get a parent on the
sideline to keep track of the time and handle substitutions.
If the kids are having
fun, then you're doing a great job! Maybe you should consider
taking the Referee Class and becoming a licensed referee!
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